#ifndef __SIMPLELIGHTING__
#define __SIMPLELIGHTING__

#include "RTEffectsCommon.h"


class SimpleLighting : public RTEffectsCommon 
{
	private:
	
		
		// Cel-shading effect handles		
		D3DXHANDLE m_hMeshLighting;				// Handle on the mesh lighting technique

		D3DXHANDLE m_hDiffuseTexture;			// Handle on the diffuse texture


	public:

		// Construction / destruction
		SimpleLighting();
		~SimpleLighting(){};	// Nothing to do, RTEffectCommon is working for us :) 

		// Simple lighting effect setup
		void SetupCurrentEffectParameters() const;	
};


#endif