#ifndef __ZPREPASS__
#define __ZPREPASS__

#include "RTEffectsCommon.h"


class ZPrePass : public RTEffectsCommon 
{
	private:
	
		
		// Cel-shading effect handles		
		D3DXHANDLE m_hZPrePassTechnique;			// Handle on the ZPrePass technique


	public:

		// Construction / destruction
		ZPrePass();
		~ZPrePass(){};	// Nothing to do, RTEffectCommon is working for us :) 

		// Simple lighting effect setup
		void SetupCurrentEffectParameters() const;	
};


#endif